Packages

c

it.unibo.osmos.redux.ecs.systems

MultiPlayerEndGameSystem

case class MultiPlayerEndGameSystem(server: Server, levelContext: GameStateHolder, victoryRules: mvc.controller.levels.structure.VictoryRules.Value) extends AbstractSystem[DeathProperty] with Product with Serializable

System managing the level's ending rules for multi-player matches

levelContext

object to notify the view of the end game result

victoryRules

enumeration representing the level's victory rules

Linear Supertypes
Serializable, Serializable, Product, Equals, AbstractSystem[DeathProperty], System, Observer, AnyRef, Any
Ordering
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Inherited
  1. MultiPlayerEndGameSystem
  2. Serializable
  3. Serializable
  4. Product
  5. Equals
  6. AbstractSystem
  7. System
  8. Observer
  9. AnyRef
  10. Any
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Visibility
  1. Public
  2. All

Instance Constructors

  1. new MultiPlayerEndGameSystem(server: Server, levelContext: GameStateHolder, victoryRules: mvc.controller.levels.structure.VictoryRules.Value)

    levelContext

    object to notify the view of the end game result

    victoryRules

    enumeration representing the level's victory rules

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. def clone(): AnyRef
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @native() @throws( ... )
  6. val entities: ListBuffer[DeathProperty]

    The entity list with property of type T

    The entity list with property of type T

    Attributes
    protected
    Definition Classes
    AbstractSystem
  7. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  8. def finalize(): Unit
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  9. final def getClass(): Class[_]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  10. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  11. val levelContext: GameStateHolder
  12. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  13. def notify(event: EntityManagerEvent): Unit
    Definition Classes
    AbstractSystemObserver
  14. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  15. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  16. val server: Server
  17. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
    AnyRef
  18. def update(): Unit

    Performs an action on all the entities of the system

    Performs an action on all the entities of the system

    Definition Classes
    MultiPlayerEndGameSystemSystem
  19. val victoryRules: mvc.controller.levels.structure.VictoryRules.Value
  20. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  21. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  22. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @throws( ... )

Inherited from Serializable

Inherited from Serializable

Inherited from Product

Inherited from Equals

Inherited from AbstractSystem[DeathProperty]

Inherited from System

Inherited from Observer

Inherited from AnyRef

Inherited from Any

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