case class EndGameSystem(levelContext: GameStateHolder, victoryRules: mvc.controller.levels.structure.VictoryRules.Value) extends AbstractSystem[DeathProperty] with Product with Serializable
System managing the level's ending rules
- levelContext
object to notify the view of the end game result
- victoryRules
enumeration representing the level's victory rules
Linear Supertypes
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Instance Constructors
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new
EndGameSystem(levelContext: GameStateHolder, victoryRules: mvc.controller.levels.structure.VictoryRules.Value)
- levelContext
object to notify the view of the end game result
- victoryRules
enumeration representing the level's victory rules
Value Members
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
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def
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val
entities: ListBuffer[DeathProperty]
The entity list with property of type T
The entity list with property of type T
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final
def
eq(arg0: AnyRef): Boolean
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def
finalize(): Unit
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def
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final
def
isInstanceOf[T0]: Boolean
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- val levelContext: GameStateHolder
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final
def
ne(arg0: AnyRef): Boolean
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def
notify(event: EntityManagerEvent): Unit
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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final
def
synchronized[T0](arg0: ⇒ T0): T0
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def
update(): Unit
Performs an action on all the entities of the system
Performs an action on all the entities of the system
- Definition Classes
- EndGameSystem → System
- val victoryRules: mvc.controller.levels.structure.VictoryRules.Value
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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