Packages

c

it.unibo.osmos.redux.ecs.systems

EndGameSystem

case class EndGameSystem(levelContext: GameStateHolder, victoryRules: mvc.controller.levels.structure.VictoryRules.Value) extends AbstractSystem[DeathProperty] with Product with Serializable

System managing the level's ending rules

levelContext

object to notify the view of the end game result

victoryRules

enumeration representing the level's victory rules

Linear Supertypes
Serializable, Serializable, Product, Equals, AbstractSystem[DeathProperty], System, Observer, AnyRef, Any
Ordering
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Inherited
  1. EndGameSystem
  2. Serializable
  3. Serializable
  4. Product
  5. Equals
  6. AbstractSystem
  7. System
  8. Observer
  9. AnyRef
  10. Any
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Visibility
  1. Public
  2. All

Instance Constructors

  1. new EndGameSystem(levelContext: GameStateHolder, victoryRules: mvc.controller.levels.structure.VictoryRules.Value)

    levelContext

    object to notify the view of the end game result

    victoryRules

    enumeration representing the level's victory rules

Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  5. def clone(): AnyRef
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @native() @throws( ... )
  6. val entities: ListBuffer[DeathProperty]

    The entity list with property of type T

    The entity list with property of type T

    Attributes
    protected
    Definition Classes
    AbstractSystem
  7. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  8. def finalize(): Unit
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  9. final def getClass(): Class[_]
    Definition Classes
    AnyRef → Any
    Annotations
    @native()
  10. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  11. val levelContext: GameStateHolder
  12. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  13. def notify(event: EntityManagerEvent): Unit
    Definition Classes
    AbstractSystemObserver
  14. final def notify(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  15. final def notifyAll(): Unit
    Definition Classes
    AnyRef
    Annotations
    @native()
  16. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
    AnyRef
  17. def update(): Unit

    Performs an action on all the entities of the system

    Performs an action on all the entities of the system

    Definition Classes
    EndGameSystemSystem
  18. val victoryRules: mvc.controller.levels.structure.VictoryRules.Value
  19. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  20. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  21. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @native() @throws( ... )

Inherited from Serializable

Inherited from Serializable

Inherited from Product

Inherited from Equals

Inherited from AbstractSystem[DeathProperty]

Inherited from System

Inherited from Observer

Inherited from AnyRef

Inherited from Any

Ungrouped