case class BecomeTheBiggestVictoryCondition() extends VictoryCondition with Product with Serializable
class implementing become the biggest victory condition
victory is fulfilled when the player's radius is greater than the other matter cells radius
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def
check(playerCellEntity: DeathProperty, entityList: ListBuffer[DeathProperty]): Boolean
Checks if the victory condition is fulfilled
Checks if the victory condition is fulfilled
- playerCellEntity
player's entity
- entityList
entities present in this game instant
- returns
the evaluation result
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