case class AbsorbAllOtherPlayersCondition() extends VictoryCondition with Product with Serializable
class implementing absorb all other players
victory is fulfilled when there are no more players to absorb left
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- new AbsorbAllOtherPlayersCondition()
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def
check(playerCellEntity: DeathProperty, entityList: ListBuffer[DeathProperty]): Boolean
Checks if the victory condition is fulfilled
Checks if the victory condition is fulfilled
- playerCellEntity
player's entity
- entityList
entities present in this game instant
- returns
the evaluation result
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