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object LevelContext

Companion object

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  1. final def !=(arg0: Any): Boolean
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  2. final def ##(): Int
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  4. def apply(playerUUID: String): MultiPlayerLevelContext

    Apply method to create a new multi-player level context

    Apply method to create a new multi-player level context

    playerUUID

    The current player UUID

    returns

    A new instance of a MultiPlayerLevelContext

  5. def apply(isSimulation: Boolean): LevelContext

    Apply method to create a new single-player level context

    Apply method to create a new single-player level context

    isSimulation

    If it's a simulation or not.

    returns

    A new instance of a LevelContext

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