case class EscapeFromEnemiesRule(enemies: ListBuffer[SentientEnemyProperty]) extends SentientRule with Product with Serializable
Rule to compute the acceleration to run away from enemies
- enemies
list of possible enemies
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new
EscapeFromEnemiesRule(enemies: ListBuffer[SentientEnemyProperty])
- enemies
list of possible enemies
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def
computeRule(sentient: SentientProperty, previousAcceleration: Vector): Vector
compute the acceleration to apply for this rule to the specified entity with the previous compute acceleration
compute the acceleration to apply for this rule to the specified entity with the previous compute acceleration
- sentient
entity to apply the rule
- previousAcceleration
previous acceleration compute
- returns
acceleration to apply this rule considered the previous acceleration
- Definition Classes
- EscapeFromEnemiesRule → SentientRule
- val enemies: ListBuffer[SentientEnemyProperty]
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