trait GameEngine extends AnyRef
Game engine, the game loop manager.
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Type Members
- type GameStatus = GameStatus.Value
Abstract Value Members
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abstract
def
changeSpeed(increment: Boolean = false): Unit
Changes the game loop speed by updating the current frame rate.
Changes the game loop speed by updating the current frame rate.
- increment
Whether the game loop speed needs to be increased or decreased.
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abstract
def
clear(): Unit
Clears all data of the current game loop.
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abstract
def
getFps: Int
Returns the current frame rate.
Returns the current frame rate.
- returns
The frame rate.
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abstract
def
getStatus: GameStatus
Gets the current game loop status.
Gets the current game loop status.
- returns
The current game loop status.
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abstract
def
init(level: Level, server: Server): MultiPlayerLevelContext
Initializes the game loop and server for a multi-player level.
Initializes the game loop and server for a multi-player level.
- level
The object that contains all level data.
- server
The server.
- returns
The context of the initialized game level.
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abstract
def
init(level: Level, levelContext: LevelContext): Unit
Initializes the game loop with the input data that represents the level.
Initializes the game loop with the input data that represents the level.
- level
The object that contains all level data.
- levelContext
The context of the current game level.
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abstract
def
pause(): Unit
Pauses the game loop.
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abstract
def
resume(): Unit
Resumes the game loop.
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abstract
def
start(): Unit
Starts the game loop.
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abstract
def
stop(): Unit
Stops the game loop.
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