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object MultiPlayer

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  1. final def !=(arg0: Any): Boolean
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  2. final def ##(): Int
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  3. final def ==(arg0: Any): Boolean
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  4. final val ActorSystemConfigFilePath: String
  5. final val ActorSystemName: String
  6. final val ClientActorName: String
  7. final val DefaultClientUUID: String
  8. final val DefaultMultiPlayerFps: Int
  9. final val MaximumLobbyPlayersCount: Int
  10. final val ServerActorName: String
  11. final def asInstanceOf[T0]: T0
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  12. def clone(): AnyRef
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  13. final def eq(arg0: AnyRef): Boolean
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  14. def equals(arg0: Any): Boolean
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  15. def finalize(): Unit
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  16. final def getClass(): Class[_]
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  17. def hashCode(): Int
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  18. final def isInstanceOf[T0]: Boolean
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  19. final def ne(arg0: AnyRef): Boolean
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  20. final def notify(): Unit
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  21. final def notifyAll(): Unit
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  22. final def synchronized[T0](arg0: ⇒ T0): T0
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  23. def toString(): String
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  24. final def wait(): Unit
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  25. final def wait(arg0: Long, arg1: Int): Unit
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  26. final def wait(arg0: Long): Unit
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