class LevelEntitiesDrawer extends AnyRef
Class which encapsulates all the required methods and procedures to draw the level entities
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new
LevelEntitiesDrawer(canvas: Canvas)
- canvas
the canvas on which the level entities will be drawn
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- val canvas: Canvas
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def
drawEntities(playerEntity: Option[DrawableWrapper], entities: Seq[DrawableWrapper], playerCallback: (Point) ⇒ Unit): Unit
This method let the drawer calculate the new entities colour and then draws them
This method let the drawer calculate the new entities colour and then draws them
- playerEntity
the player entity, which may be empty
- entities
the entities
- playerCallback
the callback called when the player entity gets drawn
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