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class GameInstructionScreen extends AnyRef

Container holding a single instruction screen showing the game controls and instructions

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Instance Constructors

  1. new GameInstructionScreen(scene: BaseScene)

    scene

    the scene in which the screen is held

Value Members

  1. final def !=(arg0: Any): Boolean
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  2. final def ##(): Int
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  9. final def getClass(): Class[_]
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  10. def hashCode(): Int
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  11. def instructionScreen: LevelScreenImpl

    Instruction screen getter

  12. final def isInstanceOf[T0]: Boolean
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  13. final def ne(arg0: AnyRef): Boolean
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  14. final def notify(): Unit
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  15. final def notifyAll(): Unit
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  16. val scene: BaseScene
  17. final def synchronized[T0](arg0: ⇒ T0): T0
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  18. def toString(): String
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  19. final def wait(): Unit
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