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trait Lobby[T <: Player] extends AnyRef

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Abstract Value Members

  1. abstract def addPlayer(player: T): Unit

    Adds a new player.

    Adds a new player.

    player

    The player

  2. abstract def addPlayers(players: T*): Unit

    Adds new players.

    Adds new players.

    players

    The list of players

  3. abstract def getPlayer(username: String): Option[T]

    Gets a player.

    Gets a player.

    username

    The username of the player to get

    returns

    The player if it's found, otherwise none.

  4. abstract def getPlayers: Seq[T]

    Gets all players.

    Gets all players.

    returns

    The set of all players.

  5. abstract def removePlayer(username: String): Unit

    Removes a player.

    Removes a player.

    username

    The username of the player to remove.

Concrete Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
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  2. final def ##(): Int
    Definition Classes
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  3. final def ==(arg0: Any): Boolean
    Definition Classes
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  4. final def asInstanceOf[T0]: T0
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  5. def clear(): Unit

    Clears this instance.

  6. def clone(): AnyRef
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    protected[java.lang]
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    @native() @throws( ... )
  7. final def eq(arg0: AnyRef): Boolean
    Definition Classes
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  8. def equals(arg0: Any): Boolean
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  9. def finalize(): Unit
    Attributes
    protected[java.lang]
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    @throws( classOf[java.lang.Throwable] )
  10. final def getClass(): Class[_]
    Definition Classes
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    Annotations
    @native()
  11. def hashCode(): Int
    Definition Classes
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    Annotations
    @native()
  12. def isFull: Boolean

    Defines if the lobby is full or not.

    Defines if the lobby is full or not.

    returns

    True if the lobby is full; otherwise false.

  13. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  14. val maximumNumberOfPlayers: Int

    The maximum number of players in the lobby.

    The maximum number of players in the lobby.

    Attributes
    protected
  15. final def ne(arg0: AnyRef): Boolean
    Definition Classes
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  16. final def notify(): Unit
    Definition Classes
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    Annotations
    @native()
  17. final def notifyAll(): Unit
    Definition Classes
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    @native()
  18. val players: Map[String, T]

    The map that holds the players.

    The map that holds the players.

    Attributes
    protected
  19. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
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  20. def toString(): String
    Definition Classes
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  21. final def wait(): Unit
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    @throws( ... )
  22. final def wait(arg0: Long, arg1: Int): Unit
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    @throws( ... )
  23. final def wait(arg0: Long): Unit
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