object ActorSystemHolder
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final
def
!=(arg0: Any): Boolean
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final
def
##(): Int
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final
def
==(arg0: Any): Boolean
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final
def
asInstanceOf[T0]: T0
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def
clearActors(): Unit
Clears all the actors of the actor system.
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def
clone(): AnyRef
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- protected[java.lang]
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def
createActor(server: Server): ActorRef
Creates a new ServerActor that refers to the input server object
Creates a new ServerActor that refers to the input server object
- server
The input server object that the new actor will refer to.
- returns
The ActorRef
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def
createActor(client: Client): ActorRef
Creates a new ClientActor that refers to the input client object
Creates a new ClientActor that refers to the input client object
- client
The input client object that the new actor will refer to.
- returns
The ActorRef
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final
def
eq(arg0: AnyRef): Boolean
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def
equals(arg0: Any): Boolean
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def
finalize(): Unit
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final
def
getClass(): Class[_]
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def
getSystem: ActorSystem
Gets the actor system.
Gets the actor system.
- returns
The actor system.
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def
hashCode(): Int
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final
def
isInstanceOf[T0]: Boolean
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def
kill(): Unit
Kills this instance.
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final
def
ne(arg0: AnyRef): Boolean
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final
def
notify(): Unit
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final
def
notifyAll(): Unit
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def
stopActor(actorRef: ActorRef): Unit
Stops an actor.
Stops an actor.
- actorRef
The actor ref.
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final
def
synchronized[T0](arg0: ⇒ T0): T0
- Definition Classes
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def
systemAddress: Address
Gets the actor system network information.
Gets the actor system network information.
- returns
The network information of the system as Address object.
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def
toString(): String
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final
def
wait(): Unit
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final
def
wait(arg0: Long, arg1: Int): Unit
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final
def
wait(arg0: Long): Unit
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