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object ClientActor

Client actor helper object

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Type Members

  1. final case class Connect(actorRef: ActorRef) extends Product with Serializable

    Asks the server to begin handshaking.

    Asks the server to begin handshaking.

    actorRef

    It's own actor reference

  2. final case class Disconnect(username: String) extends Product with Serializable

    Tells the server that a specific player is disconnecting.

    Tells the server that a specific player is disconnecting.

    username

    The username of the player

  3. final case class EnterLobby(clientID: String, username: String) extends Product with Serializable

    Asks the server to enter the lobby.

    Asks the server to enter the lobby.

    clientID

    The client temp id (received from handshaking)

    username

    The chosen username

  4. final case class LeaveGame(username: String) extends Product with Serializable

    Tells the server that a player leaves the game.

    Tells the server that a player leaves the game.

    username

    The username of the player

  5. final case class LeaveLobby(username: String) extends Product with Serializable

    Tells the server that a player leaves the lobby.

    Tells the server that a player leaves the lobby.

    username

    The username of the player

  6. final case class PlayerInput(event: MouseEventWrapper) extends Product with Serializable

    Sends to the server the user triggered mouse event to process, to let him move the entity.

    Sends to the server the user triggered mouse event to process, to let him move the entity.

    event

    The mouse event.

  7. final case class StartWatching(serverRef: ActorRef) extends Product with Serializable

    Tells himself to start watching the server actor.

    Tells himself to start watching the server actor.

    serverRef

    The server actor reference

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  1. final def !=(arg0: Any): Boolean
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  9. final def getClass(): Class[_]
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  14. final def notifyAll(): Unit
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  15. def props(client: Client): Props
  16. final def synchronized[T0](arg0: ⇒ T0): T0
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  19. final def wait(arg0: Long, arg1: Int): Unit
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  20. final def wait(arg0: Long): Unit
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  21. object Ready extends Product with Serializable

    Replies to the server, after receiving a game started message, that it's ready to receive updates

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